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Best ksp mods for 1.0.5
Best ksp mods for 1.0.5






best ksp mods for 1.0.5
  1. #Best ksp mods for 1.0.5 install
  2. #Best ksp mods for 1.0.5 mod
  3. #Best ksp mods for 1.0.5 update

If using an NVIDIA GPU, or one with good OpenGL drivers, try adding “-force-opengl” to the launch command line. If ATM isn’t working for you, try the workarounds listed below: Sarbian’s Comprehensive breakdown on OpenGL vs DirectX, combined with Active Texture Management. I’m currently using the OpenGL mode, and it has been working great for me. (1.0 now includes DDS loading natively, so a plugin is no longer necessary.) I’ve written a post on the topic, including the DDS loader plugin. The Firespitter plugin can be updated from the official page, the KSP forum thread hasn’t been updated with the new version info. (Mods which have AVC version checking support are marked with a +) Here’s the state of my recommended mods, and a bit about each of them: My assumption at this point is a clean slate for 1.0 for mods, so I will not comment on backwards compatibility for saves started prior to 1.0. In the future, I plan to stay with the save file I start for 1.0, unless there is a significant game-breaking save change that requires me to start over. Because of this, I would start a new campaign over from the beginning when a new patch came out. KSP was in pre-release for a long time, which meant that updates could be significant and game-changing.

#Best ksp mods for 1.0.5 mod

One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content. (I wrote a preview/review of it a while back) If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green man version of NASA. Please note, Squad overhauled many systems in 1.0, so expect many mods to require significant updates, or changes in functionality. I will be updating this page with mod descriptions and compatibility as I work my way through the list. Kerbal Space Program version 1.0 is finally released to the public. This will probably require some tweaks by the mod authors, so I’ll start updating the page once those start trickling out. This has some notable changes for physics, not the least of which is heat management. Really, the best option is to mix and match but you need to know how each pack modifies the configs of the component parts to do this properly.Īdd to this smoke screen, real plume, engine lighting and cool rockets and you have a recipe for stunning visuals while your PC slowly melts.1.0.3 has been released today (). The new SVE includes some entry effect mod which looks pretty cool.

#Best ksp mods for 1.0.5 install

If you don't install the new Kopernicus and texture replacer over the ones included with KSPRC.you're probably not getting the full effect of the texture enhancements. Planet Shine (though scatterer has it's own version which provides shine between celestial bodies as opposed to the body and craft.or will) Basically, SVE, KSPRC, Astronomers pack, Better Atmospheres.these all use various mods which can be installed seperately.

#Best ksp mods for 1.0.5 update

KSPRC is amazing.you just need to update the component parts.








Best ksp mods for 1.0.5